A camera and led lights are mounted over a game board painted in matte black.
A color recognizing algorithm built in a web sequencer for Chrome playing back sounds. Each color represent one musical instrument, totally 6 diffeent instruments. Each position horisontally represents a beat in a 4/4 loop. Each position vertically represents a key from low pitch closesnt to the player and high pitch further up.
The setups can be any sound you put into the sequencer but in the demo film, this is the set up: White is drums, green is bass, orange is percussion, red is synth 1, yellow is synth 2, blue is synth 3.
In order to compose, the played have to place the right cube in the right box and then twist the cube to get the desired combination. This is quite complicated as it is but when changing one instrument it effect other instruments. So composing music becomes a puzzle. A very difficult puzzle. But why does it have to be easy? Most of today’s electronic music tools have a low learning curve. But the Cube Sequencer is not easy. Just like learning how to play the violin or chess – or to solve the Rubik’s Cube, this takes time to master.
What is the difference between playing a game and playing music?
And who is the winner?
At the Daily Planet Show, Discovery Channel:
The Rubik’s Cube Sequencer was made by Håkan Lidbo (concept and sound design), Per-Olov Jernberg (programming & visual design) and Romeo Brahasteanu (game board).